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Showing content with the highest reputation on 08/03/2015 in all areas

  1. "Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems and increase users' self-contributions."[1] The following link gives a brief but a very good introduction to gamification - http://www.bunchball.com/gamification. The principles of game mechanics can be seen at work in very popular games such mobile/tab such as candy crush. The degree of involvement in the game is very high. Players often go on for hours and hours trying to improve their scores, reach more levels and so on. Most of the popular forums (stack overflow for example) now incorporate one or more principles of game mechanics. The participants score points for posting, liking, commenting, and answering questions. More the points you collect, higher your rank goes and more privileges you get. Imagine how effective a business would be if it can create a similar level of involvement for its customers or vendors. I experienced gamification first hand when the company I was working for decided to gamify its internal employee portal. Given that the company had grown to 5000+ employees, it was facing employee engagement challenges. A graphical interface was created where employees could create their 'avatars'. One scored points for good work, helping fellow employees with their problems, participating in HR activities etc. Special 'gifts' were awarded for getting technical certifications. The benefits of this program were multi-faceted. Increased collaboration - Employee collaboration shot-up as individuals were now eager to help others to score points. Problems were shared and quickly solved. Good ideas no longer remained in isolation, they quickly spread across the organization. Employee performance diary - Employees and managers could track employee performance via their avatar. Employees now took it upon themselves to record their good work (You got points for good work). This created an employee performance diary, the contents of which proved very helpful during the annual appraisal time. Smoothening of HR processes - The HR was able to transition from the annual appraisal process to a continuous process with hardly any reluctance from the employees. The performance diary formed the base for continuous appraisals. Productivity - Needless to say, as employees got more and more involved in company activities, employee productivity increased More and more processes were soon gamified, resulting in a comprehensive employee engagement platform. The program was so successful that the company offers the platform (called eMee) as a product! It has been a few years since I left the company. But I'm sure the gamification platform has been a big contributor towards the company being ranked among the top in various employee satisfaction surveys. In addition, the platform is now bringing in revenue for the company. References [1] http://en.wikipedia.org/wiki/Gamification
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  2. Sally, Thanks for your thoughts. It may not effect the major consulting firms right now, but the nature of a disruptive innovation is that it begins in a part of the market is too small or low margin for the established players to care about. Once the innovation gains a foothold at the bottom of the market, it is then able to slowly move upmarket and displace the established players.
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  3. Thanks for your response Eric. I was a bit unsure about contacting the HR person since contacting them was unlikely to improve my outcome. Found out yesterday that I've landed the job! So happy! :-)
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